This week I finished pulling out the points horizontally. I had some difficulty with the eye just because there were so many points so close together, I found the perspective view very useful here.
I then added two modifiers to my mesh. The first was a symmetry modifier which duplicated the side of the face I had modeled so I then had a complete face. My problem with this was that my reference picture was at a bad angle so the second half of the face didn't line up properly with the reference plane.
I then added the turbo smooth modifier which smoothed out edges of the whole surface by putting more iterations in.
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