Tuesday, 7 October 2008

Week Three


This week I started pulling out the points horizontally to add dimensions and depth to my surface. Along the way I have continued to make changes to my mesh as every so often I encounter a problem with it such as a triangle instead of a quad or two vertices's that have not been welded properly.

1 comment:

Jo Bowman said...

So why is it a problem to have triangles instead of quads?